Target bitrate: Something like 10000kbit/s or more, depending on your game.Optional but highly recommended settings: Run it, click on input, then on capture: ImgurĬlick on Output then Change to choose where to save your videosĬlick on Setting, then on Transcode Setting: Imgur I used the 圆4 version with the bundled Bluesky Video Capture.
Did you know that AMD graphics cards based on the GCN architecture also have an H264 encoder built in? All cards from the HD7750 on up have it, and you too can record your games without bogging down your CPU or piling 100s of gigabytes worth of uncompressed video on your HDD.ĭownload and install A's Video Converter.
UScreenCapture: (free! does not support Direct3D, lower performance)Īlright, so you've seen Shadowplay work on Nvidia cards, right? It records your game in 1080p with great quality, but hardly impacts performance because of the H264 encoder built into the GTX 650 and up.
however, youtube doesn't like mkv much.It's almost like Shadowplay! Well, not really, you have to start the recording when you start the game, but it's still pretty awesome!ĮDIT 8th of March 2014: The newest version actually supports loop recording (up to 30 minutes), so it's almost exactly totally like Shadowplay! It also fixes some Direct3D issues and added the /icap option which makes it faster to start a captureĮDIT June 19th 2014: There is a fork of the Open Broadcaster Software (OBS) project that supports encoding with AMD GPUs! Look here for more information: ĪMD GPU with the Video Codec Engine (VCE), for example a HD7950īluesky Video Capture (~$6 with trial), bundled with A's Video Converter Oh yeah, one funny thing: if i use the mkv container with vorbis audio encoder, the sync issue disappears, or nearly disappears. the output framerate is 29.970 as well, as shown in the mediainfo output.
after all, the game itself runs well above 70 FPS all the time. combined with how beefy the rest of my system is, i really doubt recording framerate is an issue. the recording media is a 3x RAID0 1TB HDD array. i've tried 30 and 60 fps, all with the same result. Input framerate is currently set to 29.970 fps. Option 2 is to make sure it is enabled and reading the framerate correctly. Alternatively, the input file may be at a different framerate than what you are encoding to - this is a surefire way to get audio out of sync.ĮDIT: x264 supports variable framerate encoding and playback. You may have to decimate frames to get it to a steady value. Input framerate is probably not a steady 24, 30 or 60 fps.
I'm going to guess that the issue is framerate. Interleave, duration : 999 ms (29.95 video frames) Writing application : Dxtor圜ore ver2.0.0.117 Original source form/Distributed by : Video:YUV420 Audio0:Speakers (ASUS Xonar Essence STX Audio Device) Audio1:Microphone (Display Audio)